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Notice: This wiki is currently under construction!

As the game changes and evolves during it's Alpha and Beta phases, all information on the wiki is likely to change.

Accessibility Features

Notice: This wiki is currently under construction! As the game changes and evolves during it’s Alpha and Beta phases, all information on the wiki is also likely to change.

General

Moonlight in Garland aims to be accessible to as many players as possible. If you have a request for an accessibility feature, please contact us using the report a bug form, we’d love to hear from you.

Area Features
Testing Play tested by people with varied abilities.
Testing Collaborating with accessibility consultants, diversity consultants and sensitivity readers to ensure representation is positive and inclusive.
Mechanics Save at any point (menu and hotkey).
Mechanics Auto save on completion of every in game day.
Mechanics Gameplay designed in short session chunks.
Mechanics All text prompts are progressed by the player.
Mechanics Convey control instructions and important gameplay with visuals in addition to text.
Mechanics Emotes and portraits are used to convey emotion in addition to text.
Mechanics Options to slow/speed up time system.
Mechanics Accessible energy modes for stamina and mental stamina.
Mechanics Ability to skip all cutscenes.
Help Help app so players can easily re-read instructions.
Help Clear tutorials and instructions for game mechanics which are delivered in keeping with the game world.

Motor

Area Features
General Player can access a visual of the default control scheme at any time via a hot key.
Keyboard/Mouse Fully playable by keyboard.
Keyboard/Mouse Mouse control options.
Keyboard/Mouse Custom mappable register for keyboard and mouse.
Keyboard/Mouse Multiple keyboard control options for key inputs by default (eg. Arrows and WASD for movement, Enter/Space/E for interaction).
Keyboard/Mouse Run control option is toggled rather than requiring to be held down.
Keyboard/Mouse Cooldown modes included during interaction to avoid accidental inputs.
Controller support Partial controller support

Vision

Area Features
Text Dark/Light Text options
Text 3 text font options including serif and sans serif options (Comic Neue and Open Dyslexic chosen for readability).
Text Font resize option
UI UI menu resize option.
UI In world resize option
UI Brightness controls.
UI Day/night lighting effects removal options.
UI Option to turn off player/npc bobbing animations.
UI Customisable colour option for object highlights
Testing Preliminary testing with web tools to test contrast suitability for colour blind players. Additional play testing with colour blind players also.
Controls Full screen and windowed mode so players can use additional peripheral programs during play.

Hearing/Speech

Area Features
Separate music and sound effect controls
Quick mute hot keys

Additional Planned Feature Implementations

Area Features
Motor Fully playable by mouse.
Motor Option to remove repeated input in mini games
Motor Customisable cooldown time.
Motor Mappable controller support.
Motor Updated menu image for custom controls
Visual Contrast control
Sound Add more sound effect cues to screen.
Sound Add separate mute for different sound levels (eg. Weather, speech, background noise)