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Notice: This wiki is currently under construction!
As the game changes and evolves during it's Early Access phase, all information on the wiki is likely to change.
Accessibility Features
Notice: This wiki is currently under construction! As the game changes and evolves during it’s Alpha and Beta phases, all information on the wiki is also likely to change.
Table of Contents
General
Moonlight in Garland aims to be accessible to as many players as possible. If you have a request for an accessibility feature, please contact us using the report a bug form, we’d love to hear from you.
Area | Features |
---|---|
Testing | Play tested by people with varied abilities. |
Testing | Collaborating with accessibility consultants, diversity consultants and sensitivity readers to ensure representation is positive and inclusive. |
Mechanics | Save at any point (menu and hotkey). |
Mechanics | Auto save on completion of every in game day. |
Mechanics | Gameplay designed in short session chunks. |
Mechanics | All text prompts are progressed by the player. |
Mechanics | Convey control instructions and important gameplay with visuals in addition to text. |
Mechanics | Emotes and portraits are used to convey emotion in addition to text. |
Mechanics | Options to slow/speed up time system. |
Mechanics | Accessible energy modes for stamina and mental stamina. |
Mechanics | Ability to skip all cutscenes. |
Help | Help app so players can easily re-read instructions. |
Help | Clear tutorials and instructions for game mechanics which are delivered in keeping with the game world. |
Motor
Area | Features |
---|---|
General | Player can access a visual of the default control scheme at any time via a hot key. |
Keyboard/Mouse | Fully playable by keyboard. |
Keyboard/Mouse | Mouse control options. |
Keyboard/Mouse | Custom mappable register for keyboard and mouse. |
Keyboard/Mouse | Multiple keyboard control options for key inputs by default (eg. Arrows and WASD for movement, Enter/Space/E for interaction). |
Keyboard/Mouse | Run control option is toggled rather than requiring to be held down. |
Keyboard/Mouse | Cooldown modes included during interaction to avoid accidental inputs. |
Controller support | Partial controller support |
Vision
Area | Features |
---|---|
Text | Dark/Light Text options |
Text | 3 text font options including serif and sans serif options (Comic Neue and Open Dyslexic chosen for readability). |
Text | Font resize option |
UI | UI menu resize option. |
UI | In world resize option |
UI | Brightness controls. |
UI | Day/night lighting effects removal options. |
UI | Option to turn off player/npc bobbing animations. |
UI | Customisable colour option for object highlights |
Testing | Preliminary testing with web tools to test contrast suitability for colour blind players. Additional play testing with colour blind players also. |
Controls | Full screen and windowed mode so players can use additional peripheral programs during play. |
Hearing/Speech
Area | Features |
---|---|
Separate music and sound effect controls | |
Quick mute hot keys |
Additional Planned Feature Implementations
Area | Features |
---|---|
Motor | Fully playable by mouse. |
Motor | Option to remove repeated input in mini games |
Motor | Customisable cooldown time. |
Motor | Mappable controller support. |
Motor | Updated menu image for custom controls |
Visual | Contrast control |
Sound | Add more sound effect cues to screen. |
Sound | Add separate mute for different sound levels (eg. Weather, speech, background noise) |