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Notice: This wiki is currently under construction!
As the game changes and evolves during it's Early Access phase, all information on the wiki is likely to change.
Birch Tower
Birch Tower is an apartment building located in the North West side of Garland in the CBD area.
It is one of the 4 starter apartment choices that players can move to at the beginning of the game.
Birch Tower is a luxury modern high rise development and features all the best amenities.
Table of Contents
Building History
Birch Tower is Garland’s most recent building development.
It is the height of modern luxury with a price tag to match.
Apartment Types
Building Events
These are the building events that take place in Birch Tower. The requirements to trigger each one is included above the plot outline.
Moving In
Event 1
(PART 1)
PHOTOGRAPHY STUDENT
Help Oliver out by taking some photos of the building.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Birch Tower Lobby (enter from exterior) | Afternoon | 2 | – 1 x Camera |
(PART 2)
RYAN’S NUMBER 1
Take the new photos over to Ryan at the Real Estate Office.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Real Estate Agency | Any |
Event 2
IT’S A COMMITTEE
Attend Birch tower’s first body corp meeting.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Birch Tower Lobby | Upper entry of the space room. | Afternoon | 5 | 7 days after completing previous event a letter arrives with invitation. |
Event 3
(PART 1)
ALL BOXED UP
The restaurant is all set to open but it looks like there’s been a mix up with the mail!
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Lobby (enter from exterior) | Afternoon | 7 | Minimum 7 days after completing previous event. |
(PART 2)
BUTCHER
Take the package over to the Butcher to swap for your package.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Butcher | Any | 7 | – 1 x Butcher Parcel | Part 2/3/4 can be done in any order |
(PART 3)
PUB
Take the package over to the Pub to swap for your package.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Pub | Any | 7 | – 1 x Pub Parcel | Part 2/3/4 can be done in any order |
(PART 4)
RECYCLING
Take the package over to the Recycling Center to swap for your package.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Recycling Center | Close to the entry. | Any | 7 | – 1 xRecycling Parcel | Part 2/3/4 can be done in any order |
(PART 5)
OPEN THE RESTAURANT
Arrive back home just in time to open the brand new Restaurant!
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Lobby (enter from exterior) | Any | 7 | – 3 x Holodeck Parcel |
Event 4
HOLODONT CLEAN UP CREW
Help Oliver clean up the mess made by some inconsiderate residents and solve the mystery of who used the Holodeck last.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Amenities Floor | Any | 10 | 7 days after completing previous event a letter arrives with invitation. |
Event 5
(PART 1)
WHAT TO DO
The building is doing great, so it’s time to give back to the community!
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Birch Tower Lobby | Upper entry of the Restaurant. | Afternoon | 15 | 7 days after completing previous event a letter arrives with invitation. |
(PART 2)
PICK UP THE SCRAPS
Pick up the scraps from the kitchen for the Animal Shelter.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Birch Tower Lobby | Restaurant Kitchen | Afternoon | 15 | Wait until the scraps are showing as ready in the kitchen. |
(PART 3)
ANIMAL SHELTER
Take the scraps over to the Animal Shelter.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Petshop | Any | 15 | – 1 x Animal Scraps |
Event 6
IT’S A PARTY!
Celebrate your achievements with your new friends and neighbours.
Area | Trigger Position | Time | Day ≥ | Inventory | Other requirements |
---|---|---|---|---|---|
Lobby (enter from exterior) | Afternoon | 20 | 7 days after completing previous event a letter arrives with invitation. |
Residents
Around The Area
Trivia
More coming soon…