
Accessibility
General
Moonlight in Garland aims to be accessible to as many players as possible.
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Request an accessibility feature
If you have a request for an accessibility feature, please contact us using the report a bug form, while feature additions are dependant on practicality and multiple other factors, we’d love to hear your requests!
Area | Features |
---|---|
Testing | Play tested by people with varied abilities. |
Testing | Collaborating with accessibility consultants, diversity consultants and sensitivity readers to ensure representation is positive and inclusive. |
Mechanics | Save at any point (menu and hotkey). |
Mechanics | Auto save on completion of every in game day. |
Mechanics | Gameplay designed in short session chunks. |
Mechanics | All text prompts are progressed by the player. |
Mechanics | Convey control instructions and important gameplay with visuals in addition to text. |
Mechanics | Emotes and portraits are used to convey emotion in addition to text. |
Mechanics | Options to slow/speed up time system. |
Mechanics | Accessible energy modes for stamina and mental stamina. |
Mechanics | Ability to skip all cutscenes. |
Help | Help app so players can easily re-read instructions. |
Help | Clear tutorials and instructions for game mechanics which are delivered in keeping with the game world. |
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Content and Player Customisation
- Garland’s population is made up of a diverse cast of characters with a wide variety of ages, backgrounds, ethnicities, gender expressions and sexualities.
- Player customisation options include a range of skin tones, hair styles, pronouns, voice options.
For more information on game content see → Content Info and Warnings.
Motor
Area | Features |
---|---|
General | Player can access a visual of the default control scheme at any time via a hot key. |
Keyboard/Mouse | Fully playable by keyboard. |
Keyboard/Mouse | Mouse control options. |
Keyboard/Mouse | Custom mappable register for keyboard and mouse. |
Keyboard/Mouse | Multiple keyboard control options for key inputs by default (eg. Arrows and WASD for movement, Enter/Space/E for interaction). |
Keyboard/Mouse | Run control option is toggled rather than requiring to be held down. |
Keyboard/Mouse | Cooldown modes included during interaction to avoid accidental inputs. |
Controller support | Partial controller support. |
Controller support | Mappable controller support. |
Vision
Area | Features |
---|---|
Text | Dark/Light Text options |
Text | 3 text font options including serif and sans serif options (Comic Neue and Open Dyslexic chosen for readability). |
Text | Font resize option |
UI | UI menu resize option. |
UI | In world resize option |
UI | Brightness controls. |
UI | Day/night lighting effects removal options. |
UI | Option to turn off player/npc bobbing animations. |
UI | Customisable colour option for object highlights |
Testing | Preliminary testing with web tools to test contrast suitability for colour blind players. Additional play testing with colour blind players also. |
Controls | Full screen and windowed mode so players can use additional peripheral programs during play. |
Hearing/Speech
Area | Features |
---|---|
Separate music and sound effect controls for music, dialogue, sfx, ambient noise | |
Quick mute hot keys |
Additional Planned Feature Implementations
Area | Features |
---|---|
Motor | Fully playable by mouse. |
Motor | Option to remove repeated input in mini games |
Motor | Customisable cooldown time. |
Visual | Contrast control |
Motor | Updated menu image for custom controls |